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      Heavy Iron Studios

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      Ricerche correlate: Recensioni su Heavy Iron Studios | Offerte di lavoro di Heavy Iron Studios | Stipendi di Heavy Iron Studios | Benefit di Heavy Iron Studios
      Colloqui di Heavy Iron StudiosColloqui per Game Programmer presso Heavy Iron StudiosColloquio di Heavy Iron Studios


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      Le migliori aziende per "stipendio e benefit" vicino a te

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      Niantic
      4.1★Stipendio e benefit

      Colloquio per Game Programmer

      22 feb 2016
      Candidato anonimo a colloquio
      Nessuna offerta
      Esperienza negativa
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura tramite un selezionatore. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Heavy Iron Studios nel mese di feb 2016

      Colloquio

      It was a telephonic interview. And the first part of the interview went really good. Normal chat about who I am and what the company does. The real problem was the technical phone interview. The interview was supposed to last for 45 minutes. The technical recruiter started asking me about Virtual Functions in C++. I told her what they are. Gave her an example of how they are used. She asked me other related questions to virtual functions. I answered all but one. Then she again asked me to give an example of virtual functions. I gave the same example again,thinking that she couldn't understand the first time. She asked other related questions, mostly on syntaxes of virtual functions and the use. I answered. She again asked for an example. Now I was pretty confused what is happening around here. I mentioned,when I was giving the same example again, "as I mentioned earlier..." and gave the example. By this time she got confused and apologized that she couldn't hear me before and giggled. She grilled me on Virtual Functions for 15 minutes because she couldn't hear me the whole time. She then moved on with other questions. Some basic 3D maths questions. And then one collision optimization question, which I might have answered wrong.

      Domande di colloquio [1]

      Domanda 1

      Pure virtual function?
      Rispondi alla domanda
      3

      Altre recensioni di colloqui per Game Programmer presso Heavy Iron Studios

      Colloquio per Game Programmer

      9 mar 2021
      Candidato anonimo a colloquio
      Nessuna offerta
      Esperienza positiva
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura online. Ho sostenuto un colloquio presso Heavy Iron Studios

      Colloquio

      Technical discussion on C++ and gameplay relevant topics. Coding was done by word of mouth. Tested OOP knowledge, and what I knew about dynamic memory allocation. Discussed 3d math applications for collision detection and tests understanding of what code is optimal and what is not.

      Domande di colloquio [1]

      Domanda 1

      - C++ specific knowledge - 3D Math questions - Optimizing code - Collision detection - Coding problems mostly solved through discussion - took take home 3 hour technical test after
      1 risposta
      2

      Colloquio per Game Programmer

      3 set 2020
      Candidato anonimo a colloquio
      Nessuna offerta
      Esperienza positiva
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura online. Ho sostenuto un colloquio presso Heavy Iron Studios

      Colloquio

      This is the interview for Game Programmer Intern. There are two rounds: the first round is to complete a coding challenge (about 7 questions). The second round is screen interview, mostly about technical questions. I interviewed with three people (about 3 hours).

      Domande di colloquio [1]

      Domanda 1

      Game design ideas. memory allocation C++
      Rispondi alla domanda

      Colloquio per Game Programmer

      16 giu 2020
      Candidato anonimo a colloquio
      Los Angeles, CA
      Nessuna offerta
      Esperienza positiva
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Heavy Iron Studios (Los Angeles, CA) nel mese di mag 2020

      Colloquio

      HR reached out 1 week after job application to set up the interview on Skype. After that, I had a technical assessment which I had to complete within a time limit of 3 hours, and finally a virtual onsite.

      Domande di colloquio [1]

      Domanda 1

      Describe collision detection technique for lots of objects in a scene.
      1 risposta
      1