Vantaggi
There's such a lack of redeeming features working with these people. I suppose if you're one of the 20 people in the american office, they'll pay for you to go to extravagant industry getaways and you can spend money on whatever you like, because it's the satellite studios (that are actually profitable) will be getting laid off first.
Svantaggi
* Many heads, managers, directors, 'manager of'. One department will have all of these people and none of them will talk to each other, or know what each other does. or be good at the jobs the bottom in the pecking order is good at. * The average request will result in "Ask my manager -> ask your line manager -> ask this person in that department -> ask my head and for anyone else, something as simple as an art ticket will need to go through 5 chains of command lasting three days so the task can begin due for two weeks time, ridiculous levels of 'efficiency' *I f you're satellite studio don't expect bonuses, trips, promotions, or decent games to work on. The benefits of actually having a good job are reserved for the CEO and the director's tight knit clique, whom of which get the cream of the crop in terms of game signings, yet somehow always mess them up? How much do you think they spent on max football and diesel legacy? lmao. I could go on, but it's not worth my time.