Vantaggi
They showed me how not to be treated for my next job.
Svantaggi
They would give higher titles which came with more work and no pay increase. They would start off community managers at 22K per year which is 2/3 below industry standard at the time for a qualified community manager. Raises were rarely given, and when they were, it was literally cents per hour. After being stupidly loyal for 8 years, working 12-14 hours a day on multiple games and in multiple languages, I was unceremoniously laid off along with dozens of others. The upper management has no clue what our jobs were, which must have been the determining factor on who was cut and then resulted in the downfall of the games we all worked on. Only 3 of the games are still at gamigo today with over 8 being closed down or sold off since.