Decent place to work, depending on which team you end up in - Recensione dipendente - Associate presso ANSR Source

3,0
4 dic 2014
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Relatively relaxed work culture, a young workforce, and relatively monopolistic in its area of operations. This is probably likely to change for the worse, as the company strives to "appear professional" rather than keep its employees happy and satisfied.

Svantaggi

Full of idiots in important positions. Relationships and time spent with the company seem to be key to advancement. Intra-team politics is rampant, and employees are sometimes made to bend over backwards in order to cater to clients with unreasonable deadlines/requests. Probation process is mostly a cheap way to deny incentive pay. HR processes are as fast as a turtle, with rapidly declining employee-friendliness. Referral system is a farce, max referral bonuses are claimed by HR team members who approve their own recruits. Spending 16 hours or more each day is looked upon as hard work, which is quite sad really. Pay grade is absolutely laughable and heading downward with each recruitment.

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5,0
16 nov 2023
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Great environment for creativity Strong culture that supports diversity, equity, and inclusion Great PTO policy that supports a work/life balance

Svantaggi

Still sorting out some processes, which can be frustrating at times

1
2,0
29 nov 2023
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

They did give me appropriate work: which was reviewing others' designs. They worked hard to make their learning materials inclusive--and I think they succeeded. And I think the graphic designers were talented and effective.

Svantaggi

They had no ability to control how much work was due when. It was as if they had no schedule. You would go days with nothing to do, and then suddenly you had 12 hours of work due 8 hours later. Some "instructional designers" seemed to have absolutely no experience and no idea what ID was. They couldn't write a quiz question or design a learning activity that met a learning objective. The reward for designers who were late getting their work done was that instead of having to fix their mistakes, someone else did it for them. That's not how the incentives should work. Eventually, I found that almost everyone I worked with had been let go, including some very high-level people. There had been some kind of purge, and no one could tell me why. I doubt if the people purged even knew.

1
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