Dreams vs reality - Recensione dipendente - Management presso Epic Games

3,0
28 nov 2017
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Dream come true. It was my dream to work at Epic Games because 'The Making of Gears of War' DVD is what made me want to work in games. Great facilities, great perks like loads of different free food every day, language classes, awesome relocation support . Lots of interesting, smart people working there. Regular demos to the whole studio with pizza, a lot of fun. Weekly group test sessions with production team and studio lead, very interesting (and lots of fun). Sense of camaraderie. Regular video all hands company calls with Epic HQ.

Svantaggi

Old school approach of '1 person decides' instead of tapping into the power and creativity of the group to drive a game in a certain direction. Initiative was seen as a negative, which was shocking but true. In the Polish studio people would switch to Polish mid-meeting until the end of the meeting leaving expats confused. It feels like there is no way to give true feedback on the game (with the game having been managed basically from North-Carolina as far as creative direction/design). Feedback on performance was mainly negative, not much focus on the positives. Communicating with 'higher ups' was a definite no-no, not an open culture.

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5,0
23 giu 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Amazing company.Great work life balance, great people

Svantaggi

Still acts like a start up, a lot of ambiguity

1,0
3 lug 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Cool products Great designers and engineers WFH flexibility They have 2 weeks off in the summer and winter (for 95% of employees)

Svantaggi

They mostly hire people who don't play games now Those are the people who make final decisions on gameplay changes and are given more authority than actual designers They see players as something to exploit for money and seek monetization first with everything they do Executives and directors only surround themselves with yes-men these days, along with self serving AI bots Folks at the bottom can not be heard by those at the top, the structure has become very rigid and info doesnt trickle up anymore The call from the top has been to keep making more Fortnite for so long, even after layoffs they just double down on the bets that led to the layoff in the first place. They are allergic to promoting up too high and would rather bring in external folks for any senior leadership role They hire like crazy every time they get some money There is generally never consequence for failed bets, and so you see people failing again and again at the top for years and they're never held accountable In general they are allergic to setting success targets (at least that are shared to lower class). They do "if it works, great", "if it doesnt everything is on fire and we need to pivot everything." They intentionally avoid original work and exclusively copy other games and creators because its safer, even though those copy bets fail usually anyway. The top leaders, including Tim, have become unapproachable by anyone who isn't in their ear already. From the outside it looks like the king of Rohan and Wormtongue. Its a bunch of grifters guiding and lying to very powerful men.

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