Rapidly evolving company with severe growing pains & ineffective management layer - Recensione dipendente - Developer presso Epic Games

2,0
29 mag 2020
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

- Incredibly bright people, especially in the engineering and art departments. - Highly ambitious in every decision that is made - no shortage of opportunities to make really cool stuff. - Actively defining the future of gaming across a lot of areas. - Bright business outlook longterm. - Tim Sweeney has a strong moral compass and they treat their employees really well - everyone involved with Fortnite made a killing because of Tim's employee-first approach. Benefits and health packages are likely best in the industry.

Svantaggi

- Insane levels of crunch, and an expectation for many employees to be available 24/7 to put out fires. Not staffed well enough to handle live service ambitions and amount of randomization that comes from executive level. - Executives and their favorite employees are entirely immune to feedback from review cycles - even when its coming from the majority of the development team. Employees who identify bad actors which are favorites of management tend to get fired or moved to other projects. - Creative opportunities have shrunk considerably as team has grown and leadership has grown egos. Much of development resourcing is monopolized by massive projects handed down from leadership with short timelines. Very limited iteration cycles because team gets thrown onto the Next Big Thing frequently.

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5,0
23 giu 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Amazing company.Great work life balance, great people

Svantaggi

Still acts like a start up, a lot of ambiguity

1,0
3 lug 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Cool products Great designers and engineers WFH flexibility They have 2 weeks off in the summer and winter (for 95% of employees)

Svantaggi

They mostly hire people who don't play games now Those are the people who make final decisions on gameplay changes and are given more authority than actual designers They see players as something to exploit for money and seek monetization first with everything they do Executives and directors only surround themselves with yes-men these days, along with self serving AI bots Folks at the bottom can not be heard by those at the top, the structure has become very rigid and info doesnt trickle up anymore The call from the top has been to keep making more Fortnite for so long, even after layoffs they just double down on the bets that led to the layoff in the first place. They are allergic to promoting up too high and would rather bring in external folks for any senior leadership role They hire like crazy every time they get some money There is generally never consequence for failed bets, and so you see people failing again and again at the top for years and they're never held accountable In general they are allergic to setting success targets (at least that are shared to lower class). They do "if it works, great", "if it doesnt everything is on fire and we need to pivot everything." They intentionally avoid original work and exclusively copy other games and creators because its safer, even though those copy bets fail usually anyway. The top leaders, including Tim, have become unapproachable by anyone who isn't in their ear already. From the outside it looks like the king of Rohan and Wormtongue. Its a bunch of grifters guiding and lying to very powerful men.

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