A great company with good people but ok projects - Recensione dipendente - Senior Artist presso Epic Games

4,0
18 ott 2015
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Great company culture that reinforces open communication. People are very friendly and pro-active. No specific working hours is a great thing and people don't abuse that, in fact is the other way around, many individuals work more hours than normal but because they want, not because it was required of them, Great perks, free food, Epic Friday, company lunch Game On. Also having clearly the best engine on the market so far for your daily work really helps to get amazing results. The producers are great.

Svantaggi

No cons actually damage the great company that Epic is. CONS: some projects lack originality and investors interfere on them too much. People on higher level of administration try to fix things by assuming instead of asking. New hires on leading roles are chosen focused on resume title history and communication skills, instead of those plus knowledge and actual skill-set. For a 2 year old engine some basic tools are still missing and makes really hard to execute your work properly. UX tests and UX lab are cool but incredibly old fashioned and having a UX lab doesn't mean that it's being used correctly. It's an old fashioned UX lab that forces game design choices too much by regressing towards 20 year old design concepts, it may cause projects to be boring, unoriginal and specially ugly, there is a lot of "by the UX book" or "we are experts" but is a very old book used by old fashioned people, they should test things not design them.

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5,0
23 giu 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Amazing company.Great work life balance, great people

Svantaggi

Still acts like a start up, a lot of ambiguity

1,0
3 lug 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Cool products Great designers and engineers WFH flexibility They have 2 weeks off in the summer and winter (for 95% of employees)

Svantaggi

They mostly hire people who don't play games now Those are the people who make final decisions on gameplay changes and are given more authority than actual designers They see players as something to exploit for money and seek monetization first with everything they do Executives and directors only surround themselves with yes-men these days, along with self serving AI bots Folks at the bottom can not be heard by those at the top, the structure has become very rigid and info doesnt trickle up anymore The call from the top has been to keep making more Fortnite for so long, even after layoffs they just double down on the bets that led to the layoff in the first place. They are allergic to promoting up too high and would rather bring in external folks for any senior leadership role They hire like crazy every time they get some money There is generally never consequence for failed bets, and so you see people failing again and again at the top for years and they're never held accountable In general they are allergic to setting success targets (at least that are shared to lower class). They do "if it works, great", "if it doesnt everything is on fire and we need to pivot everything." They intentionally avoid original work and exclusively copy other games and creators because its safer, even though those copy bets fail usually anyway. The top leaders, including Tim, have become unapproachable by anyone who isn't in their ear already. From the outside it looks like the king of Rohan and Wormtongue. Its a bunch of grifters guiding and lying to very powerful men.

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