Don't be fooled, they do not care about you. - Recensione dipendente - 3D Artist presso Niantic

2,0
9 nov 2022
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

1. Great work life balance 2. Low stress level 3. Free food onsite 4. Good health benefits

Svantaggi

1. For an artist, projects are mind numbing. 2. A company wide, false sense of importance. 3. False sense of diversity (company doesn't value diverse thinking). 4. Copious amounts of work and time wasted. 5. Artists are not given the same respect that engineers are. 6. Upper mgmt is dishonest and withholds information. 7. Upper mgmt gets tunnel vision, fails to stay on target. 8. Poor morale, unclear direction.

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5,0
17 giu 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Truly one of the best companies I have worked for! There is a genuine care for our people, our culture and DEI. There has been a lot of change over the past few years, but our commitment to our mission, our people and our players has remained constant. We have a solid core leadership team and although the integration into Scopely has been a journey, who we are remains true and is showing up in everything we do. Honored to work here - best job of my professional career.

Svantaggi

RTO and some recent changes in benefits through the Scopely acquisition

3,0
12 mag 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Niantic has a unique mission and works on products that blend technology, gaming, community, and real-world exploration. The people are generally smart, passionate, and collaborative, and there are opportunities to work on creative projects with global impact. The company also offers a good learning environment for those interested in gaming, AR, live operations, and location-based products.

Svantaggi

Priorities can shift frequently, which sometimes makes it difficult for teams to stay focused or understand how their work connects to the broader company strategy. Communication from leadership could be clearer, especially during periods of change. Some processes feel reactive rather than proactive, and cross-functional alignment can vary depending on the team.

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