Ho presentato la mia candidatura online. La procedura ha richiesto un giorno. Ho sostenuto un colloquio presso Blizzard Entertainment (East Irvine, CA) nel mese di giu 2018
Colloquio
Basically the more you suck up to them, the more they like you. They don't actually care if you have good coding skills/practices or not. If you want an interview at Blizzard, I suggest writing a resume and CV that pumps their dying games up to what they believe is still popular.
La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Blizzard Entertainment (Denver, CO) nel mese di set 2024
Colloquio
Quick process, a screening interview, then a coding challenge on a code test website. The challenge was intended to be difficult to impossible. I was told that no one passed. Making the challenge more difficult is the instruction that I pretend that the two interviewers are my colleagues and that I should demonstrate my collaboration skills while coding. I was repeatedly interrupted with suggestions, try this, etc. that It was difficult to proceed. I was told to ask questions and discuss my train of thought - something one naturally doesn't do in an interview for fear of saying something wrong. At the one-hour mark suddenly everyone had to attend some other meeting. Collaboration occurs during design meetings and whiteboards, not while you are heads-down coding. It's no wonder nobody passed. Also, don't bother requesting accommodation for a disability - they'll ghost you for asking.
Domande di colloquio [1]
Domanda 1
Develop a complex class involving two containers optimized for performance.
Ho presentato la mia candidatura online. La procedura ha richiesto una settimana. Ho sostenuto un colloquio presso Blizzard Entertainment nel mese di nov 2023
Colloquio
Technical interview focused on theory-based questions and object-oriented design, They gave me an offline design game for object-oriented design. I used design patterns and felt I answered it pretty well.
Ho presentato la mia candidatura tramite segnalazione di un dipendente. La procedura ha richiesto 2 mesi. Ho sostenuto un colloquio presso Blizzard Entertainment (Irvine, CA) nel mese di ago 2022
Colloquio
First, a screening call, then a hiring manager interview, then a panel of 3 1-hour technical interviews with members of the team I'd be joining, and an interview with Product Managers.
Domande di colloquio [1]
Domanda 1
Variety of questions around systems design, how certain common technologies work, and some deeper questions around Java.