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      Colloqui di Blizzard EntertainmentColloqui per Site Reliability Engineer presso Blizzard EntertainmentColloquio di Blizzard Entertainment


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      Colloquio per Site Reliability Engineer

      14 gen 2022
      Dipendente anonimo
      Offerta accettata
      Esperienza positiva
      Colloquio nella media

      Candidatura

      Ho sostenuto un colloquio presso Blizzard Entertainment

      Colloquio

      The process took overall around 3 months time consisting of 8 interviews with various SRE teams, including the initial screen with the recruiter. The recruiter was pretty good at communicating next steps and keeping me in the loop. The interviews with each team were super fun, detailed, and challenging. There were plenty of opportunities to ask my own questions throughout each interview.

      Domande di colloquio [1]

      Domanda 1

      No specifics. Know the technologies in the job postings and you'll do well.
      Rispondi alla domanda

      Altre recensioni di colloqui per Site Reliability Engineer presso Blizzard Entertainment

      Colloquio per Site Reliability Engineer

      20 apr 2021
      Candidato anonimo a colloquio
      Nessuna offerta
      Esperienza negativa
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura tramite un selezionatore. Ho sostenuto un colloquio presso Blizzard Entertainment nel mese di apr 2021

      Colloquio

      Recruiter then a friendly meeting with the manager to learn about the team and discuss experience. Then a take home task that you should "only spend and hour or two" on. As a "conversation starter" for your next interview. I found out that if you don't spend many hours on this there won't be another conversation. 3 of the options require UML, which I was surprised to see.

      Domande di colloquio [1]

      Domanda 1

      Software Engineering (pick whatever language you are most comfortable in) a. Utilize Blizzard Hearthstone API (See: Getting started and API guides) to retrieve card data i. For the purposes of this exercise, a proper secret management mechanism is not required. Use of an industry standard solution (Vault, Parameter Store, etc.) can be implied in your documentation. ii. This does not need to be a running service hosted somewhere. We will review your submission and discuss your strategies. b. Create web application to render requested information from the API into a human readable page i. Retrieve details of any 10 cards with the following criteria 1. Class: Druid OR Warlock 2. Mana: At least 7 3. Rarity: Legendary ii. Display results sorted by card ID in a human readable table that includes: · Card image · Name · Type · Rarity · Set · Class a. Provide link to repository for application source and documentation 2. Reliability Engineering a. Examine UML sequence diagram of a proposed new service b. Describe the following i. What is the critical user path? ii. Propose graceful degradation of individual components iii. Propose any relevant SLAs, SLIs, and SLOs for the application 1. Describe how/where/what you would measure and propose initial SLO/SLA values and their justification for a business critical service. 2. Describe what metric types or events you use in your SLIs and include any filtering criteria. a. The service is now live but your monitoring of one of the critical software components indicates the error budget burn rate is excessive. You approach the development team and determine they have an aggressive deployment cadence and a number of pushes have had issues. What do you suggest and discuss with your partner team? UML Diagram code @startuml title "Login flow" actor "Client" as A boundary "Edge service" as B participant "Auth" as C participant "Entitlement" as D participant "Account" as E participant "Game Data" as F participant "Recommendations" as G participant "Friends" as H participant "Presence" as I Note over A: Customer device Note over B: Request broker A->>B: Custom RPC\npersistent connection B->>C: Verify credentials\nand request token C->>B: Confirms credentials\nand supplies token Note over B: User session created B->>A: Notify login success A->>B: Request game titles\nfor UI display B->>D: REST API request\ntitles for user_id D->>E: REST API request\nfor titles owned by user_id E-->>D: D->>F: REST API request for\nmeta-data and CDN asset\nlinks for each title F-->>D: D->>G: REST API request for\nrecommendations using\nlist of owned titles Note over G: Generates custom recommendations G-->>D: D->>B: JSON payload containing\nowned and recommended titles B->>A: JSON payload passed\nthrough to client Note over A: Displays lists of owned\nand recommended\ntitles and any promotions A->>B: Request for friends data B->>H: REST request for friends data Note over H: Queries DB for list\nof friends and online status H->>I: REST request for\ncurrent activity\nof each friend I-->>H: H->>B: JSON payload containing friends and their status B->>A: JSON payload passed\nthrough to client Note over A: Payload parsed and\nfriends UI element populated @enduml 3. Systems Internals a. Scenario: Your partner development team comes to you to help them with some performance related issues. They say, according to their calculations and local testing, they should be able to be able to achieve a much higher request rate before they reach their thread limits. However, in their staging environment, they notice the average request takes significantly longer than it should to process so the number of in-flight requests quickly climbs and exhausts system resources. The developer says, when they test locally, the service responds consistently with single-digit latency. b. Utilize the following data sources to determine why this is happening and make any necessary recommendations. i. Service diagram from the development team UML Service diagram @startuml title "Translatatron" actor "Load tester" as A boundary "Application server" as B participant "Redis" as C A->>B: HTTP Note over B: Application translates\nEnglish to Orcish B->>C: Metadata for real-time\napplication analytics B->>A: Response @enduml Attachment: th3.zip ii. Application source code (th3-server.py) iii. PCAP from server application instance (th3-server.pcap) iv. HTTP request logs from the server application
      1 risposta
      4

      Colloquio per Site Reliability Engineer

      12 giu 2019
      Dipendente anonimo
      Irvine, CA
      Offerta accettata
      Esperienza positiva
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura tramite segnalazione di un dipendente. La procedura ha richiesto 4 mesi. Ho sostenuto un colloquio presso Blizzard Entertainment (Irvine, CA) nel mese di mag 2019

      Colloquio

      I had a recruiter reach out to me and a short phone call was scheduled to go over my background. Next, the hiring manager reached out to gauge more of the technical side. Then, a take-home technical problem was given and a WebEx was scheduled to discuss more in-depth my technical background. Finally, I was flown out for an in-person interview which had some technical discussions but was more of a gauge on culture fit. The whole process took roughly a month and was very enjoyable. The recruiter was very communitive and took initiative to keep me in the loop. The people were enjoyable to deal with and it felt more like conversations than interviews.

      Domande di colloquio [1]

      Domanda 1

      What does DevOps Culture mean to you?
      Rispondi alla domanda
      1