La procedura ha richiesto un giorno. Ho sostenuto un colloquio presso Electronic Arts nel mese di mar 2022
Colloquio
Was very great as i was already familiar with basic game development terms like meshes, static and dynamic arts, ai, classes, inheritance, events and all. It was very easy if you come from game development or indie backgraound
Ho sostenuto un colloquio presso Electronic Arts (Shanghai, Shanghai)
Colloquio
The online assessment was easy, only with theoretical software testing questions.
The first interviewer was nice, the second one was unconcerned.
No online coding was required in the whole process.
Ho sostenuto un colloquio presso Electronic Arts (Bucarest, )
Colloquio
First you get called to schedule an interview and some details about the job, such as salary and work hours. The interview is a 30-minute video call on Zoom where you get asked some simple questions.
Domande di colloquio [1]
Domanda 1
You are asked about which games you play, whether you've found bugs in them, and some hypothetical situations related to what you'd do if you caught a bug in a game. You also get asked about your computer's characteristics because they expect you to work on your home PC.
Ho presentato la mia candidatura online. La procedura ha richiesto una settimana. Ho sostenuto un colloquio presso Electronic Arts (Bucarest, ) nel mese di apr 2025
Colloquio
Initial HR screening talking about experience and personality, followed by a technical interview with someone from QA strictly about what games I play and what bugs have I encountered and if I reported them. Bad offer, long shift with long commute, no remote possibility, bad pay and no benefits.
Domande di colloquio [1]
Domanda 1
What bugs have I encountered in games? Talk about testing methods, functional testing, visual testing.