Ho presentato la mia candidatura online. Ho sostenuto un colloquio presso Electronic Arts
Colloquio
During Covid-19, it was a two-hour-long interview with two separate teams. Consisted of technical questions, and questions about previous experiences. Very friendly interview, asked a lot of questions on OOP and C++ specific questions.
Domande di colloquio [1]
Domanda 1
Linked List, OOP Concepts, MVVM, C++ specific questions, Difference between C++ & Java
Ho presentato la mia candidatura tramite segnalazione di un dipendente. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Electronic Arts nel mese di lug 2022
Colloquio
One introductory call with the recruiter (15 min), and a panel interview with two senior managers of the studio (1 hour).
The whole process was very smooth, and surprisingly there weren't any coding questions. Overall, the process and people were great.
My advice: If you don't have much game dev experience, don't let the lack of experience throw you off. What's important is to show your strength and demonstrate what professional skills you can bring to the table (in my case it's C++)
Domande di colloquio [1]
Domanda 1
Mostly resume-based questions, game engine questions, and additional c++ conceptual questions