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      Electronic Arts

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      Colloqui di Electronic ArtsColloqui per C++ Software Engineer presso Electronic ArtsColloquio di Electronic Arts


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      Colloquio per C++ Software Engineer

      30 mag 2025
      Dipendente anonimo
      Bucarest,
      Offerta accettata
      Esperienza negativa
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto 5 mesi. Ho sostenuto un colloquio presso Electronic Arts (Bucarest, ) nel mese di nov 2024

      Colloquio

      Recruiters from the company may completely stop communicating after the initial call. When you reach out to them to remind them about yourself, they might only respond after the second or third message, coming up with various excuses for why they didn’t reply earlier. The process can drag on for several months if you’re lucky enough to get to the interview stage. Unless you regularly remind them about yourself, the recruiters won’t reach out to you at all. The company has four interview stages, two of which are completely unnecessary because you end up talking to some CEO. And that’s all still before the technical interview. The technical interview itself was poorly organized: the questions were unstructured, and most of my knowledge wasn’t assessed. Later, they claimed that because they didn’t ask about certain topics, I must not know them. After signing the offer, it can take up to another month before you sign the contract, because “someone is on vacation and no one else can handle it.” Seriously? In such a large company, you don’t have enough people to finalize a contract? So, from the first email from the recruiter to signing the contract, it took four months! And even after you finally join the company, don’t think it’s all settled and you’re a full-fledged employee. They can easily choose not to extend your contract after probation without any explanation whatsoever.

      Domande di colloquio [1]

      Domanda 1

      Regular technical questions about C++
      Rispondi alla domanda