Ho presentato la mia candidatura online. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Heavy Iron Studios (Los Angeles, CA) nel mese di mag 2020
Colloquio
HR reached out 1 week after job application to set up the interview on Skype. After that, I had a technical assessment which I had to complete within a time limit of 3 hours, and finally a virtual onsite.
Domande di colloquio [1]
Domanda 1
Describe collision detection technique for lots of objects in a scene.
Ho presentato la mia candidatura online. Ho sostenuto un colloquio presso Heavy Iron Studios
Colloquio
Technical discussion on C++ and gameplay relevant topics. Coding was done by word of mouth. Tested OOP knowledge, and what I knew about dynamic memory allocation. Discussed 3d math applications for collision detection and tests understanding of what code is optimal and what is not.
Domande di colloquio [1]
Domanda 1
- C++ specific knowledge
- 3D Math questions
- Optimizing code
- Collision detection
- Coding problems mostly solved through discussion
- took take home 3 hour technical test after
Ho presentato la mia candidatura online. Ho sostenuto un colloquio presso Heavy Iron Studios
Colloquio
This is the interview for Game Programmer Intern. There are two rounds: the first round is to complete a coding challenge (about 7 questions). The second round is screen interview, mostly about technical questions. I interviewed with three people (about 3 hours).