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      Kabam

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      Ricerche correlate: Recensioni su Kabam | Offerte di lavoro di Kabam | Stipendi di Kabam | Benefit di Kabam
      Colloqui di KabamColloqui per Unity3D Developer presso KabamColloquio di Kabam


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      Le migliori aziende per "stipendio e benefit" vicino a te

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      Niantic
      4.1★Stipendio e benefit

      Colloquio per Unity3D Developer

      20 dic 2014
      Candidato anonimo a colloquio
      Nessuna offerta
      Esperienza positiva
      Colloquio difficile

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto 4 settimane. Ho sostenuto un colloquio presso Kabam

      Colloquio

      I found the Unity3D Developer Kabam through their jobs site, and applied directly to them. I received an email back within two days to schedule a phone interview. The phone interview began on-time, and the person interviewing me was the hiring manager. He asked a range of high-level C# programming questions (what is a virtual function, what happens under the hood when a virtual function is called, when would you use an interface instead of an abstract class, checking knowledge of design patterns, etc.). We seemed to connect on a human level, as well as a profession level. A few days later, I received an email asking for me to complete a programming assignment. I was asked to create a specialized chess game with some specific game-logic and initialization constraints. It wasn't overly challenging, and fun to do. A few days after I turned it in, I was asked to fly to SF for an on-site interview. It was grueling, but everyone was super-positive, and accommodated the fact that I was jet-lagged. The types of questions they asked were clearly targeted towards the job I'd be doing (developing Unity3D games), and there were no "how would you move a mountain 2 feet to the left" kinds of questions. My favorite part of the interview was with the first guys I met. They had me design an isometric tower defense game for a mobile device, and walk them through how I would do it. They called me on a couple of choices I made that were clearly weak, and they gave me a chance to adjust, and I did. At the end of it, I had 2 whiteboads filled with drawings, pseudo-code, and a game object hierarchy. That was a lot of fun. Overall, this is one of the best interview processes I've been through. I was disappointed that I didn't get the job, but I had a great experience with these guys. I hope to cross paths with them again in the future.

      Domande di colloquio [1]

      Domanda 1

      If a sword were lying flat on the ground in any orientation relative to the play, how would get the player-character to pick up the sword by its hilt?
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