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      Ricerche correlate: Recensioni su Kolibri Games | Offerte di lavoro di Kolibri Games | Stipendi di Kolibri Games | Benefit di Kolibri Games
      Colloqui di Kolibri GamesColloqui per Software Developer presso Kolibri GamesColloquio di Kolibri Games


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      Le migliori aziende per "stipendio e benefit" vicino a te

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      Niantic
      4.1★Stipendio e benefit

      Colloquio per Software Developer

      30 set 2020
      Dipendente anonimo
      Parigi

      Altre recensioni di colloqui per Software Developer presso Kolibri Games

      Colloquio per Developer

      15 lug 2019
      Dipendente anonimo
      Berlino
      Offerta accettata
      Esperienza positiva
      Offerta accettata
      Esperienza positiva
      Colloquio facile

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Kolibri Games (Parigi) nel mese di set 2019

      Colloquio

      It took 2 weeks including the HR interview and the tech interview. The they asked me about jow did i apply for the offer and what do i know about the company. They asked me general questions about my chosen field i worked i worked for

      Domande di colloquio [1]

      Domanda 1

      Describe your previous experience and your skills brievly
      1 risposta
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Kolibri Games (Berlino) nel mese di giu 2019

      Colloquio

      Shortly after I applied using the online form I got a reply with a link to an online programming test which took about two hours. After that I got the message that I would get feedback within seven days. After day four I got invited to two 1on1 interviews. One day after these interviews I got the offer for two trial work days. After those, the next day I got the job offer.

      Domande di colloquio [1]

      Domanda 1

      Was I familiar with the observer pattern.
      1 risposta
      2

      Colloquio per Developer

      29 gen 2019
      Candidato anonimo a colloquio
      Berlino
      Nessuna offerta
      Esperienza negativa
      Colloquio facile

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto 2 mesi. Ho sostenuto un colloquio presso Kolibri Games (Berlino) nel mese di mar 2018

      Colloquio

      Unity test: Reimplement Idle Miner Tycoon (takes a lot of time, no respect for your time from the beginning) Some interviews with leads and bosses and HR people, just the general personality questions and going through your CV etc. Then I got invited to their office, which is where things went wrong. Even though I tried to collaborate with the team members as much as I could, and took their feedback into account, they apparently did not like my team work. They had nothing bad to say about my code, I did not receive a single negative feedback for the actual, functional and well written code I wrote for the test. At some point they showed a big initialization function that's like 1000 lines long. They said what I thought of it. I said it's okay, it's just initializing all the dependency injection MVC stuff. Their codebase is horrendously over-engineered (like most codebases that use dependency injection), and they think it's amazing. Part of my rejection was because of this answer, as I apparently should have said that this function is unacceptable. It has nothing to do with the function. Their architecture is unacceptable. Any codebase that requires 9 different objects for any piece of UI is unacceptable. If you like this kind of architecture, then, the long init function is what you have to live with. I honestly think they cannot think it through. At the end, the job itself is easy, and the code you have to write is easy. Even a junior could do it. But they are rejecting people based on very stupid reasons like the ones I mentioned. It's really easy to make an idle game. They just think they are doing something smarter by over-engineering their codebase, and even they themselves don't like what they have to live with. But they are not looking for root cause, they try to solve over-engineering by more over-engineering. Which is the kind of programmer that I despise the most.

      Domande di colloquio [1]

      Domanda 1

      Implement Idle Miner Tycoon
      Rispondi alla domanda
      6