Ho presentato la mia candidatura tramite un selezionatore. La procedura ha richiesto un giorno. Ho sostenuto un colloquio presso Konami (San Mateo, CA) nel mese di lug 2012
Colloquio
The interview process was probably one of the fastest I have ever had. I sat down in front of two programmers and a producer and went down every point of my resume from games I had worked on in the past. Occasionally someone would ask me how I implemented X or Y for a feature, but otherwise it was just me talking. Within 30 minutes the interview was over.
Domande di colloquio [1]
Domanda 1
Given a game X that would play out in a certain way, how would you make the class structure to make this game run.