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      Colloquio per Game Designer

      15 apr 2024
      Candidato anonimo a colloquio
      Nessuna offerta
      Esperienza negativa
      Colloquio nella media

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto una settimana. Ho sostenuto un colloquio presso Lessmore nel mese di mar 2024

      Colloquio

      Prior to the interview I was asked to complete 16 hours of concept work for 2 fully wireframed mobile game ideas. When the interview came around the interviewer and director of the company was nothing short of rude and completely dismissive of the hours of free work I had put in. They were also incredibly arrogant to the point where had they offered me the position I would have declined as I could tell that they were the type of person to flaunt the fact they were the owner of the company and therefore better than you. They had already belittled me in the interview in this respect, so I would not like to know how they would treat people once a contract is signed. A few examples of this belittling would be when the interviewer even said my concepts I worked on were "[profanity redacted]" and "really really bad". but when I pressed to ask specifically what was bad about them - I asked 3-4 times because I genuinely wanted to pick their brain to improve - they could not answer the question. Which seems to imply they just wanted to bash me rather than actually having analysed the ideas. In addition to this, they criticised my lack of experience playing mobile games - despite being surprised I had 3-4 games on my phone beyond 100 levels -, while simultaneously bragging that they don't play games anymore and that they are a waste of time. The interview lasted an hour, and despite numerous questions regarding my interest in the mobile games market the rejection e-mail I eventually got stated the interviewer didn't think I had any interest in learning the mobile games market - despite the 16 hours of free work I put into researching, concepting and wireframing mobile game ideas. The contract conditions were also abysmal. The contract any designer would sign would be linked to a programmer and placed into a "pod". If any one of the two pod members were to stop working there for whatever reason, the other pod member would lose their job instantly as a result. Overall, the interview felt very much like a "data farm" in which they are farming other people's game ideas with absolutely no intention of actually hiring anybody at all.

      Domande di colloquio [1]

      Domanda 1

      - types of mobile games I played - how far through those games I got through, ie, how many levels - whether I played any of their games - types of games outside of mobile I played - asked about my mobile game concepts and how they would work from a gameplay perspective
      Rispondi alla domanda
      1

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