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      Colloquio per Game Producer

      15 giu 2026
      Candidato anonimo a colloquio
      Mysore
      Nessuna offerta
      Esperienza negativa
      Colloquio facile

      Candidatura

      Ho presentato la mia candidatura online. Ho sostenuto un colloquio presso Longbow Games (Mysore) nel mese di giu 2026

      Colloquio

      Interview Experience: Negative Difficulty: Easy Process: Phone interview, one round Applied for a Game Producer role and was shortlisted. The interview was a single call conducted by senior leadership. The call began without any introduction of the interviewer or the company — no overview of the role, the team, or what the conversation would cover — and moved straight to "introduce yourself." I gave my background. One question asked how I estimate issues and which tracking system I use. I explained that the specific tools at my previous employer (a AAA studio) are proprietary and covered by an NDA, so I couldn't name them, but that I was happy to walk through my estimation approach and methodology in detail. The response to that was, close to verbatim: "I've been in this industry 25 years — if you can't answer, either you don't understand the question or you've never worked." There was little room to finish a point before being cut off, and the methodology I offered to discuss wasn't taken up. The call ended early. Advice to candidates: declining to disclose a former employer's confidential, NDA-protected tooling is standard professional practice, and it's worth being prepared for how an interviewer reacts to that. If you're coming from a studio with strict IP policies, have a clear way to describe your *process* and *methodology* without naming proprietary systems, and treat the tone of a first conversation as real information about the working environment. Would have appreciated: a brief introduction, room to complete answers, and openness to discussing methodology when specific tool names can't be shared.

      Domande di colloquio [1]

      Domanda 1

      Were you managing art and QA teams?
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