Ho presentato la mia candidatura online. Ho sostenuto un colloquio presso Palantir Technologies (Londra, Inghilterra)
Colloquio
Invited to an online live technical interview - 60min video call with software engineer, while I answered some coding questions in Python on a website (shared online coding environment) that the engineer could also see. First 15mins was answering questions on past experience and algorithmic knowledge. The coding was a multi-part question, where they said to get as far as you can within the time. The interviewer and rejection email were so polite, even though I didn't perform well, and helped maintain some confidence!
Ho sostenuto un colloquio presso Palantir Technologies (New York, NY)
Colloquio
Project build in foundry -> onsite -> hiring manager. Insanely slow process. It took them forever to get back to me after hiring manager, almost two full weeks. Almost excepted elsewhere in that time
Ho sostenuto un colloquio presso Palantir Technologies
Colloquio
First they just send you a phone screen to talk more about your background, why forward deployed vs normal swe, and some behavioral stuff. The first technical round was a code pair interview using hackerrank and microsoft teams. It was barely DSA, mainly just needed a for loop and hash table.
Domande di colloquio [1]
Domanda 1
Do you know the different between forward deployed and normal SWE? Why do you want to do forward deployed?
Ho presentato la mia candidatura tramite segnalazione di un dipendente. La procedura ha richiesto 4 settimane. Ho sostenuto un colloquio presso Palantir Technologies (De Zoom)
Colloquio
A simple technical interview, first round after a recruiter call. Didn't require optimality just want the solution to run and work. Pretty longwinded solution needed, more about coding ability than about algorithm knowledge and implementation.
Domande di colloquio [1]
Domanda 1
Card game question, multiple players with a hand of five ish cards, all players play a card, highest card wins each round. Determine the number of wins for each player.