Ho presentato la mia candidatura online. La procedura ha richiesto più di una settimana. Ho sostenuto un colloquio presso PlayStation
Colloquio
For Sony Santa Monica studio.
Applied online and received an email with a rather large programming test to be completed in a week. The test covered a wide variety of C++ and Assembly questions. Surprisingly, they had quite a bit of depth to them. I submitted my work and was told they decided to move on 3 days later. I emailed back asking for feedback and kindly enough the gentleman responded with some notes. His tone seemed very firm and disappointed almost, I got quite a lot wrong. But, I was very greatful he responded as most interviewers don't bother giving feedback at all. I knew exactly what I had to address to improve. Very greatful for that.
Domande di colloquio [1]
Domanda 1
Given this C++ code and the following dissasembly for the code after it is compiled, rewrite the C++ so that the dissasembly is better optimized.
Ho sostenuto un colloquio presso PlayStation (San Mateo, CA)
Colloquio
Typically, an interviewer asks around 6–12 core technical questions, plus 3–5 behavioral questions for this role. In system-heavy roles like this, expect deep follow-ups, so total discussion often expands to 15–20 question threads rather than standalone questions.
Ho presentato la mia candidatura online. Ho sostenuto un colloquio presso PlayStation
Colloquio
Gauntlet of 6+ interviews. Multiple tech screenings and system designs. Poorly coordinated. Recruiter uninterested and unresponsive in general, didn't follow up on my questions and got ghosted at the end. One of the interviewers had poor communication skills and it was the most painful interview I had ever had in my career.
The interviewing process is straightforward. first resume screen, then phone screen, then one tech interview with manager, Then there's the final round panel interview with behavior questions. . . . . .