Very long interview, 3 behavioral rounds, and 2 technical rounds. Technical questions involve some scripting questions + gameplay system design. The technical rounds were not that hard but the long hours did take a lot of energy out of me. Everyone was very friendly, it was a pretty positive experience.
Domande di colloquio [1]
Domanda 1
Signed an NDA, so I can't really share, mostly your common interview questions for the behavioral rounds, nothing out of the box for the technical rounds either.
Ho presentato la mia candidatura tramite l'università. La procedura ha richiesto più di una settimana. Ho sostenuto un colloquio presso PlayStation nel mese di mag 2016
Colloquio
Spoke with a recruiter briefly over the phone, at the end of which we scheduled an interview date and time. Interview was over the phone with a Producer and Game Designer, roughly 30 minutes long.