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      Ricerche correlate: Recensioni su Spacetime Studios | Offerte di lavoro di Spacetime Studios | Stipendi di Spacetime Studios | Benefit di Spacetime Studios
      Colloqui di Spacetime StudiosColloqui per Game Programmer presso Spacetime StudiosColloquio di Spacetime Studios


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      Le migliori aziende per "stipendio e benefit" vicino a te

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      DONE by NONE
      3.8★Stipendio e benefit
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      Digital Natives
      4.4★Stipendio e benefit

      Colloquio per Game Programmer

      25 apr 2015
      Candidato anonimo a colloquio
      Nessuna offerta
      Esperienza positiva

      Altre recensioni di colloqui per Game Programmer presso Spacetime Studios

      Colloquio per Game Programmer

      11 mar 2015
      Candidato anonimo a colloquio
      Nessuna offerta
      Esperienza positiva
      Colloquio difficile

      Candidatura

      Ho presentato la mia candidatura di persona. La procedura ha richiesto 3 settimane. Ho sostenuto un colloquio presso Spacetime Studios nel mese di ott 2014

      Colloquio difficile

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Spacetime Studios nel mese di apr 2015

      Colloquio

      They send you a brief programming test where you need to design a game system that shows you have good Object-Oriented design skills and can write C++ code using best practices. If successful, they invite you for 30-60 minute phone interview to learn more about your depth of knowledge of OO/C++. They're very friendly and don't ask any mean trick questions, but many of their questions are tricky if you don't have a solid understanding of the internals of C++ compile/runtime behavior. They keep a very clean code base and expect high quality code. Expect a broad range of questions pertaining to the internal workings of C/C++11, especially with respect to object-orientation.

      Domande di colloquio [1]

      Domanda 1

      Given an object of type Base with a value of type Derived (where Derived is derived from Base) is there ever a time where calling a virtual method on the object would present unusual behavior even if the method is bug-free on the Derived class?
      1 risposta
      1

      Colloquio

      Received a C++ programming assessment where one had to implement a particular game system with some constraints (e.g., extensible, usable for MMOG environments, etc). With few limitations, I ended up coding more than probably what was necessary (about 600 lines of code) to demonstrate the system working for multiple players. Even with a sizable code submission, I received comments from the reviewer within the next day. Unfortunately, I did not receive an invite for a follow-up interview. I received great feedback on my submission with much of the focus being on details within the submission (e.g., not enough "const" parameters, failure to use virtual destructors). I even got some criticisms on the test code needed to instantiate the demo! In all, a thorough evaluation with useful data I could take back in preparation for future programming assessments. Definitely gave the impression they have rigid coding standards they want to see expressed by their candidates.

      Domande di colloquio [1]

      Domanda 1

      Create a "spell casting" system for use in a multi-player game. System must be able to support multiple spells, but for the demo create a spell that goes into effect after a set cast time. System must be able to handle when targeted players are no longer available.
      Rispondi alla domanda
      2