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      Ricerche correlate: Recensioni su Tonk Tonk Games | Offerte di lavoro di Tonk Tonk Games | Stipendi di Tonk Tonk Games | Benefit di Tonk Tonk Games
      Colloqui di Tonk Tonk GamesColloqui per Tech Art presso Tonk Tonk GamesColloquio di Tonk Tonk Games


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      Le migliori aziende per "stipendio e benefit" vicino a te

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      Niantic
      4.1★Stipendio e benefit

      Colloquio per Tech Art

      9 giu 2019
      Candidato anonimo a colloquio
      Austin, TX
      Nessuna offerta
      Esperienza negativa
      Colloquio difficile

      Candidatura

      Ho presentato la mia candidatura online. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Tonk Tonk Games (Austin, TX)

      Colloquio

      The initial interview was very pleasant, I was told I'd be scheduled for a meeting with the CEO next (that never happened). I was told also I would be receiving an art test that day. I followed up the next day after not receiving it and was told I'd be receiving it shortly. I received the art test two days after that (3 days after the interview). Upon submitting the test I was asked why I was missing a few things that were not explicitly asked for in the test description, with no decision of any kind on my status mentioned in the email. I returned a second submission adding one of the features asked about in the email within 2 hours of receiving it. I received no reply. After not getting any response for a week, I followed up and asked if I was still being considered. I was told the position had been filled. It has been about 3 months and the job is still posted on LinkedIn.

      Domande di colloquio [1]

      Domanda 1

      Of the 5 or 6 art tests I've received in my career as a tech artist, this one was the most obscure. The art test consisted of creating a pipeline and a tool with some questionable assets and a few of very broadly defined features in Unity. The entire test description was 1 paragraph so when I say 'broadly defined', I mean it. Requested tool features included saving, loading, placement, editing, and randomization. The suggested time to spend was 8 hours. Perhaps I am naive but I assumed that with such a broad scope what they wanted to see was how much you could do in that amount of time - I was also told to 'just have fun with it'.
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