Ho sostenuto un colloquio presso Ubisoft (Québec, QC)
Colloquio
Some questions relating 3d math. Not too difficult, they listened. I could answer everything and the harder questions I was able to explain "in my own way" when I couldn't come up with a direct, clearer, answer
Domande di colloquio [1]
Domanda 1
What game are you most proud of developing and why? What systems do you use to create game concepts and story characters? How do you organize and plan your project work? What are the most challenging issues of video game design?
Ho sostenuto un colloquio presso Ubisoft (Montréal, QC)
Colloquio
I was reached out by a recruiter. She is very rude and lacks of basic respect for people.
Throughout the interview, she seemed distracted and merely going through the motions. Afterward, she said she would give me a response by Friday no matter what, but she never did.
Domande di colloquio [1]
Domanda 1
What is REST API and what are the operations of the REST API?
The first round was in English speaking and in their studio office;Not difficult and iterviewers were nice; one interviewer is from local by face to face, another one is based in another country; H
Ho sostenuto un colloquio presso Ubisoft (Romania, PA)
Colloquio
The interview was pretty nice and fast i had to answer some technical questions about my role nothing too insane basic OOP programming questions there was also some live coding with help from the interviewer.
Domande di colloquio [1]
Domanda 1
Can you describe a time when you had to debug a complex system under pressure What approach did you take and what was the outcome?