Ho presentato la mia candidatura online. La procedura ha richiesto 2 mesi. Ho sostenuto un colloquio presso Unity nel mese di set 2022
Colloquio
A multistage technical interview process of 4-5 separate calls/video conferences consisting of practical application questions, real-world scenarios, and interactive demonstration of familiarity of software and tools. Involved various stake holders of a technical and non-technical abilities.
Domande di colloquio [1]
Domanda 1
Describe the performance impact of heap fragmentation
Ho presentato la mia candidatura online. La procedura ha richiesto 5 settimane. Ho sostenuto un colloquio presso Unity (Berlino) nel mese di nov 2022
Colloquio
I had a phone call with the recruiter for an initial screen. Then an interview with the hiring manager. and then a take-home coding assignment. The process took around 4 - 5 weeks.
Domande di colloquio [1]
Domanda 1
What are your thoughts on diversity and inclusion?
Ho presentato la mia candidatura tramite segnalazione di un dipendente. La procedura ha richiesto 3 settimane. Ho sostenuto un colloquio presso Unity nel mese di ott 2022
Colloquio
After being referred to the role through an existing employee, I went through the following interviews: - 30 minute recruiter call - 75 minute hiring manager call (fit chat, basic technical screen) - 60 minute technical interview (2 interviewers, various technical topics) - 75 minute technical interview "virtual onsite" (2 interviewers, use Unity tools to debug poor performance in a Unity project) - 75 minute technical interview "virtual onsite" (1 interviewer, sample customer-written C# code/script analysis - code review) - 30 minute culture fit interview (1 interviewer, non-technical behavioral question / discussion) A single Unity recruiter guided me through the entire process, helping with questions I had and handling cross-timezone scheduling in order to line up with other companies' offer deadlines.
Domande di colloquio [1]
Domanda 1
- Using built-in Unity tools (e.g. a CPU profiler), discover and recommend opportunities to improve a Unity project's performance / frame time - Analyze sample customer-written C# code for quality issues and recommended optimization opportunities