Vantaggi
- Excellent health benefits - Good employee perks (i.e., commute, cell phone, Christmas gifts) - Making strides with changing senior leadership, bringing in people to help the company mature - Employees really are fans of the game, and care deeply about how the community perceives it, and the changes they want made
Svantaggi
- Lack of formal sick time, PTO policy out of line with technology industry - At heart a content/creative company, technology and engineering are not given the craft and attention needed - Dev group structure makes cross-team efforts incredibly difficult - Leadership is afraid of making difficult decisions, will generally over-analyze and defer decisions until time pressures make it for them - HR processes and career growth are very immature relative to other mid-size companies - Recruiting/staffing overly complex, too difficult to close candidates as a hiring manager and back-fill positions - Tooling and workflow are the soft underbelly. Systems were built pre-Destiny and for the most part are still being used. Leadership talks about the game as a service, but not willing to make changes, take downtime for infrastructure, or provide budget that would speed up the release cycle - Lack of ownership around tooling makes it difficult to make changes. Teams who technically own a tool still deal with the original creators of it who are resistant to change. Tools that don't have a formal owner or support are not shut down, reducing burden to engineers who do their best to keep something going, at the expense of features or other improvements - Salary not competitive for engineering roles