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DoubleDown Interactive

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A Rudderless Burnout Factory - Recensione dipendente - Software Engineer presso DoubleDown Interactive

2,0
22 feb 2015
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

We've got great 'fluff' perks -- a gameroom, well stocked snacks/drinks freely available, catered breakfast on Wednesday mornings, and a facilities staff who works hard to coordinate fun events around holidays and notable occurrences. We're allowed significant flexibility in working hours.

Svantaggi

Standard benefits packages and salary are not competitive in with other tech companies in the Puget Sound region. There are always a multitude of reasons why we can't promote internally, or can't raise wages of employees who've been with the company for a length of time to match those of new employees or match the standard for the region, but there is never any concrete way for employees to actually strive for improvements that would lead to career advancement. We have essentially no opportunity for promotion or professional development within the company. Managers always seem to prefer to hire someone from outside the company instead of looking at the resources they already have on hand. Some managers seem to actively resist internal promotions in favor of external hires. This is demoralizing to teams and individual contributors, and is actively destructive outside of team dynamics because of the tech debt that's always introduced by trying to solve our old problems of complexity by adding layers to them. Our review processes are arbitrary and seem to have no bearing on reality of employee performance or daily conversations with managers. Ratings are a surprise, feedback does not correlate well with the ratings, and ratings feel like they're set outside of the manager/subordinate relationship -- it's as if the ratings come from some quota set from above, and then the manager fills in the blanks on the review to match the magic number. Our senior Engineering and Product leadership seem more focused on their own short term agendas and political maneuvering than they are on trying to establish any common objectives for the company. This trickles down to the rest of their organizations -- Product is disassociated with reality, and much of our Engineering leadership seems more interested in resume building than in actually solving problems we face as a company. We lack any common vision or strategic goals. If they exist, they are not well communicated down the chain, and management doesn't work to keep teams focused on any common vision -- every manager has their own agenda, and will gladly play blame games and fight with each other if their agenda favors it. Very few leaders within the company care about team building or improving team dynamics; those who do are disincentiveized because there's always someone who's willing to cut corners or push problems on to other teams or individuals so that they can deliver something of any quality as quickly as possible -- and all anyone cares about is the short term. Leaders and individual contributors who show initiative to try and improve broken systems or tools are disincentiveized for the same reason -- trying to improve broken things or buck the status quo in any way whatsoever is bad for your career at DoubleDown, because the immediate deliverable of the next two weeks is all that matters to Managers. In Engineering we're Agile in Name Only -- as described above, Management will gleefully demand short term deliverables and minimum viable product ... but, since we lack any long term goal or unifying vision, ANY deliverable seems as valid as another, as long as you can do it quickly and push problems away from yourself.

Esplora altre recensioni su DoubleDown Interactive

5,0
9 giu 2022
Dipendente anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Employee Centric company. The people are really supportive and hardworking

Svantaggi

Moved to Korea. Not many other cons

2,0
12 ago 2024
Dipendente anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Decent enough benefits Good way to get into the games industry WFH with one-day hybrid schedule and relatively good work/life balance

Svantaggi

Pay is comparatively low for the industry and the city Mobility is no guarantee, the promotion/merit process was a mess and changed multiple times the 3 years I was with Double Down. Company loves to brag about how much money it has in the bank but when its time to give people the proper compensation they deserve, or fully staff teams, suddenly we have to tighten the purse. The employee self-review process is unclear and often unfair. Leadership frequently complains that employees give themselves too high of a score and will make up any excuse they can to knock your review down and keep you from moving up in pay grade. Multiple instances of people getting moved around teams, getting more responsibilities and title changes but with no adjustment to compensation. ‘Soft benefits’ have been cutting back more and more The leadership team is a disorganized mess and has no creative vision. They want to branch out into different games since the cash cow casino game is old and so is its player base. However, there is absolutely no proper planning, regular communication, or GTM strategy with the rest of the company. It's like they do everything on the fly at the very last minute, which results in sloppy work being done. When I left, the company was in a ‘throw everything at the wall and see what sticks’ phase, trying to develop several new apps at once yet every team is understaffed in part due to layoffs, but gives managers a hard time acquiring new employees. This had led to multiple failed apps and canceled projects in the last couple of years. The Korean offices are a nightmare to work with, horrible with communication, and have absolutely *zero* desire for collaboration. They regularly fail to communicate on time, don’t deliver projects when needed, and then blame us when things don’t go well. Since the company is owned by a Korean firm, leadership has cultivated this culture in which we are effectively not allowed to/unable to communicate and work with them on a consistent basis or hold them accountable which means the US teams struggle to do their job properly but gets most of the blame. The overseas devs will randomly add crappy new features that no one wants into the flagship game and will regularly do so without telling any of us until a week before it goes out to all players and then are shocked when it fails. And yet when the US office wants to make simple, easy improvements to this ancient game so we can stop resting on our laurels and actually compete with modern games we get told they don’t have the time. Leadership plays favorites and always comes to the defense for their incompetence and unrealistic expectations. It’s like management is purposefully setting us up for failure. The company’s CMO was so bad to work with that people would complain about working with them on a daily basis. There have been a few instances of people quitting or turning down promotions/title changes because they refuse to report to the CMO. Unrealistic expectations, unattainable goals, hostile attitude, favoritism, etc. Confusing and increasingly hostile WFH policy has led to very talented and longtime staff departing because managers are not allowed to WFH permanently - but the company keeps hiring fully remote employees. Make up your mind! Employees are told to use a sick day or come into the office sick on our in-office day instead of just working remotely, and C-Suite forces managers to take attendance on whos coming in or not like we’re in daycare.

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