Great colleagues and snacks, but instability and ambiguity persist - Recensione dipendente - Game QA Tester presso LILA Games

3,0
20 mag 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Great Colleagues Nice Friday Snacks On Time Salary Fast Learning Environment Freedom To Take Initiative, but outside office hours Office Location

Svantaggi

Unclear long-term stability Don't Expect Structured Mentorship Rapidly Shifting Product Priorities Tooling Still Evolving Resource and Staffing Constraints High operational ambiguity Fragmented decision-making structure Excessive stakeholder validation inside team

Esplora altre recensioni su LILA Games

5,0
31 mag 2023
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Fun place to work that does not feel like work. Focused and dedicated founders that want you to be better and push you to be better in a great way. Friendly employees that are really good to work with. Productive and enjoyable both remote and in office. Working at Lila has greatly improved my skill. It has been a fun and excellent experience that I hope everyone in the gaming industry gets to experience!

Svantaggi

Non off the top of my head. Maybe more chips in the snack area.

1
1,0
3 giu 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

- Get to work on multiple pipelines (cause requirement kept changing) - Cross team exploration - Colleagues (90% of them have been fired so not anymore)

Svantaggi

- No respect towards people - CEO is racist - Overworked- 56hours a week- 6 days a week and wants to implement 9-9-6 (which has to be illegal) - HR manipulates market study to low blow you - Management is not mature with decision making, PMs are not from Game Development background- They call shots and call it "logical" - Efficiency=Speed and not number of hours spent in office, clearly proof of your game not launching - Wouldnt recommend anybody to work under such a CEO with no vision of growth and stability, CEO is a tyrannt and weirdly keeps saying "I'm going to torture you to success". - Company had mass lay off cause budget cut with no product to make money in hand - CCO and CTO left the company, its just CEO and his 3 PMs making it work, not nice people to work with either. (Havent played alot of games to make games) - Missed out on basic of pre-production of game and directly jumped to making a game with no proper Game Directory for 4years and then canned the game.

1
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