Uncertain future and senior management issues - Recensione dipendente - Dipendente anonimo presso Riot Games

3,0
17 ago 2015
Dipendente anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

-Competitive compensation with solid benefits. Who doesn't like free food? Compensation structure is generally geared towards stability and personal growth; no bonuses or performance based incentives. -True gamer culture. Can easily find people with similar hobbies and make friends. -Business seems cash rich and stable. You'll likely never hear about a round of layoffs and you'll never have a problem with your team getting fired or needing to transfer if you are moderately competent and can make friends. -Unique problems and challenges. Very few game companies will ever have a problem that effects millions of players. Scale takes on a whole new meaning. -Amazing campus. Can't really understate how refreshing it is to be able to walk or have meetings outside yet still be relatively private. -CEO and President regularly do AMAs and seem genuinely interested in employee feedback. Questions are generally answered even if the answer isn't what people hoped for. -Flex time and unlimited PTO. -Great game. Not everyone gets to work on a product so many people love.

Svantaggi

-Veterans are leaving. Leadership will site our turnover stats are low, but this is extremely deceptive when hiring at the rate we are. Across all departments, competent people are voluntarily leaving and senior leaders don't really get why. -Politicians are winning in senior leadership. Relationship management with Marc and Brandon becomes more important every year. The business has grown too fast around them and they struggle to keep up. This has allowed for smooth talkers and yes-men (they are all men) to slip into highly influential positions while leaders focused on doing actual work get left behind. -Serious lack of work ethic. Take a tour through the office and look at how many people are playing games, web browsing, or updating their LinkedIn profile. Then ask why League seems to seriously lack many features common to other online games or the last time League shipped a patch without immediately having to disable key content. Marginal features and content get credit as if they are a major release. It's incredibly demoralizing to see how many people coast, which is why ambitious talent are the ones leaving the company. -Creative Development. This entire department, tasked with expanding the League IP, has directionless leadership, low output, and high organizational cost. The team itself essentially relies on a few creative figures to ship anything: every single other project has failed or been endlessly delayed. Churn is high on the team; seasoned professionals leave without having a single release under their belt. Every single project meets intense executive scrutiny, despite having no bottom line impact and little player impact compared to League. This frustrates both people work on the projects and the rest of the organization; the former because the executive team does not have an expertise in creative work, and the latter because it inhibits their ability to get feedback and approvals, as well as creating the perception that CDev work is way more important and valuable. -Reorgs every six months. Like clockwork, every six months or so the company goes through a reorg or structural shift. Typically this has no impact on senior leaders but rather their direct reports get shuffled around, teams are broken down and rebuilt, and generally not much changes or improves. It's annoying, costly, and pointless, and has not done anything to solve execution problems. -Riot's definition of quality or good. The simplest way of creating conflict, delaying or killing a project, and scoring points, is to question or talk about a product in terms of the "Riot Quality Bar." The Riot Quality Bar, an aesthetic imperative, is totally undefined and is not connected in any way to core company values or stated goals. Conversations are supposed to ultimately about player value, however overwhelmingly the topic of the quality can dominate decision-making instead of player impact. Genre-Defining or Brand Values are also used as euphemisms for the Riot Quality bar. The direct consequence of this is general analysis paralysis, circular debating, dismissal of data, slowing output, and an inordinate amount of time spent on elements tangential at best to the success of the core product. Overall, if you are someone looking to get things done and make big changes, for now its probably a good idea to stay away. You'll be frustrated carrying your co-workers while leaders take credit, and seeing the huge time cost of meaningless debates around you. It's unlikely the company will be able to ship a seriously game changing product until it's financial situation starts to go seriously wrong.

Esplora altre recensioni su Riot Games

5,0
14 giu 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Great teams and space to work in

Svantaggi

A lot of overhead in organization

4,0
1 giu 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Player focus, some of the coolest games on the planet, Riot does a great job of creating an environment where people can succeed and thrive

Svantaggi

Crunch is on the rise, fiscal discipline on exploration is still too loose, lots of layers of management

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