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Rumble Entertainment

Acquisita da Plarium

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Once full of promise and potential, now a copycat company. - Recensione dipendente - Dipendente anonimo presso Rumble Entertainment

2,0
12 gen 2021
Dipendente anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

The early days of the company were extremely exciting. We were building games that appealed to core audiences and we had a lot of fun doing it. There was a lot of excitement, creativity, and passion. Biweekly there would be company meetings and the previous CEO was extremely transparent with everything going on. You could ask questions and they would be answered. Morale was good back then.

Svantaggi

For a startup, the amount of flexibility was low. Working remotely was frowned upon, perks were low, and the office environment was very corporate. Senior management was “intense”. There were mornings where you’d walk into shouting matches between top “execs”. The atmosphere was always an uphill climb with limited resources. Compensation was very below average. Engineers were prioritized over any other position. Game trajectory became copycat clones of other successful games versus doing anything innovative.

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5,0
17 lug 2025
Dipendente anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Coworkers were talented and supportive. Gacha games were really fun

Svantaggi

Studio is now out of business.

4,0
29 lug 2024
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Great team as said above Collaborative Upward mobility was possible but mostly in title only

Svantaggi

Pay was fairly low Unsatisfactory employees were not quickly fired

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