Chaos - Recensione dipendente - QA Analyst presso Sharkmob

2,0
21 gen 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

The company has a lot of nice and talented people. The offices look nice and there are some good benefits.

Svantaggi

Almost all teams have people on long-term sick leave due to stress or burnout. Due to the structure of the company and owners, decisions take a very long time and pivots happen frequently. It was hard knowing what to expect and things felt like chaos.

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2,0
26 mag 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

They had good program of taking care of employees, with fixing medical support insurance, very generous health benefit. One yearly bonus. They want to work on their own IPs. Long vacation. Christmas party, Summer party, they create office events. They cared for the environment, supported charities. They started off with a fresh and hungry team that want to be great. Sharkmob also wanted to create a good culture too. With having retrospectives and learn and improve from them.

Svantaggi

The Leadership. There was a lack in leadership that knows how to create a strong development foundation. That meant there where to many radical changes that did not allow the project to get out from the pre-production phase. The project was indeed ambitious. The leadership needs to understand how game design and visuals works. That was something that was a big issue. It was to much copying instead of inventing. I hope they learn and can overcome it. There where also a toxic isolation in departments. They talked about keeping it a flat hearicy where everyone can speak their mind. But they could not take full criticism and it also created isolated departments. Communication failed because most got tired of guessing and just wanted to be told what to do.

2,0
19 nov 2025
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

- Perks - Salary is a little bit low but ok - There were some good, professional people

Svantaggi

- Chaos everywhere, in every department - Managers, producers, game design don't know what they want and can't communicate with each other - Art direction is chaotic and not the AAA level. Some people don't have the art vision, that has the negative impact on the game and people who create art - Some people say that they won't do tasks because it's too hard, or they just don't want. - The workload depends on the department and the managers. Some teams work really a lot

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