Tipical Indie Company - Recensione dipendente - Unity Developer presso Strange Loop Games

3,0
17 set 2024
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

+ fully remote + flexible working hours

Svantaggi

- unpaid overtime - sometimes had to work at inconvenient time, for example at night

Esplora altre recensioni su Strange Loop Games

4,0
16 giu 2021
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

- Working with bleeding edge technology stack using Unity 2020 and tools such as DOTS - Management is open to interesting ideas and working with our community to better the end user experience. - Company has a great community/fanbase for their games - Remote work with flexible time schedule

Svantaggi

- No compensations or additional benefits

1,0
5 feb 2022
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

-Willing to give just about anyone a chance to be in the games industry, even if not in the U.S.

Svantaggi

-No benefits -Abysmal pay, even for the games industry -Most of the employees aren't willing to help, and the ones who do may be in completely different timezone, making collaboration much harder -I agree with every review of thr CEO; he's terrible, a micro-manager, and a narcissist. You know it's bad when the CEO is also somehow the lead programmer. -By the time I left, the company became obsessed with numbers and stats rather than the actual wellbeing of their employees. -Entire reason for becoming an online company is because it's cheaper to hire talent outside U.S. -Much of the creative atmosphere surrounding the company is very much dried up, with much of the creative ideas being channelled through the wrong people (including a QA tester and a community manager), who are tough to work with due to stubborn tendencies. They tend to hold a certain power over other developers, wrongly so. -CTO and CEO (who is also the lead programmer) are incredibly anal for most of the mundane things any other developer would not think much of. -CEO keeps all the interesting features for himself to implement and the rest of the team to fix stuff he breaks when doing so -Requirements for PRs are unclear and are a guessing game. Often backed up based on the mood of thr CEO. -Communication as a whole is all over the place.

4
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