Vantaggi
-Remote -Flexible Schedule -Good holiday gifts
Svantaggi
Leadership at this company abandoned everything regarding its core values and has no idea what it's value proposition is anymore. Everything here was built around streaming tools and then the company got bit by the idea of structuring all of its internal resources towards pushing low quality mobile game sponsorships in the performance marketing space. Every department was forced to refocus to making sponsorships as difficult and predatory as possible for creators to maximize return for clients. Client Managers and Product Managers quickly became the driving force in the company as everything to do with driving mobile game revenue was top priority and any initiative set out by other teams to improve lives of creators through non-sponsorship offerings was quickly killed or gutted. Due to extremely poor quality work from department heads and hires that frankly have no business in the space, the company quickly rotted from the inside. There are top line managers working here in charge of creator facing teams that could not tell you how a sub on Twitch works, or what a sub-badge is. One of the biggest criticisms of the sponsorships program that creators levy against the company is the "work for free" positioning of a lot of these offers, and that feedback is routinely laughed at and joked about amongst higher ups expecting content creators to stream hours of free mobile game content with the promise of a few bucks if they hit astronomical goals or sell a few mealkit boxes to their grandma and cousins. To top all of that off, the hubris of spending millions of dollars and untold people resources to develop an in house CRM that's held together with duct tape and thumb tacks destroyed all morale of the working teams, forcing sales and creator facing teams to learn complex internal software riddled with bugs, UI/UX that probably wouldn't be passable for 2003 and a list of missing features that we could wax poetic on for several years before reaching the end all the while the COO and the Product heads gaslight you into thinking it'll solve every single problem plaguing the company. Apparently StreamElements is too good for the likes of SalesForce, Hubspot, Pipedrive(which the company used and sunset) or Vtiger. This company had such a positive trajectory in the space. All of the good will, a passionate team of people in multiple departments, a scrappy mentality to take on the big players in the space - unfortunately someone internally saw Raid: Shadow Legends and said "let's do more of that instead." Make no mistake, if you're a content creator and don't want to take on their "sponsorship" with Evony or World of Warships then this company wants nothing to do with you. 3 layoffs in 12 months says it all - from 300~ down employees to 100 in that time, and a bank account quickly dwindling from the $100 million they raised just a few short years ago as creators continue to push back on predatory mobile game sponsorships that leadership are convinced they just have to sell better. This is no longer a place to work if you're interested in the content creation space. If you don't want to push base building mobile games, you don't want to work at StreamElements.