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Sucker Punch Productions

Acquisita da PlayStation

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Toxic management steering the ship - Recensione dipendente - Game Designer presso Sucker Punch Productions

1,0
1 mar 2021
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Cool fringe benefits and modern office layout

Svantaggi

Senior leadership continually make decisions based on how they feel that day. Plenty of discrimination and predatory management practices. Over worked team members making up for managers inability to communicate with each other and align on project goals. Stubborn & ignorant.

Esplora altre recensioni su Sucker Punch Productions

5,0
2 ott 2025
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

I’m about five years late writing this, but I wanted to share my experience working at Sucker Punch Productions, where I had my very first job in the game industry. I was hired for a few months to help cover for two senior artists on paternity leave, along with another junior artist. I moved from Texas to Seattle hoping this opportunity would launch my video game career, and it absolutely did. At Sucker Punch, you’re surrounded by the best of the best. The amount of knowledge, skill, and creativity on the team is inspiring, and as a junior artist, I soaked up as much as I could. That experience gave me the confidence to find my voice in game development. The culture at Sucker Punch stood out to me. Everyone is there for the same reason: to tell great stories and make great games. The studio itself is awesome, and it’s not unusual to see the founders walking around. One moment that really stayed with me was when two of the original founders saw me sitting alone in the cafeteria and chose to sit down and start a conversation. I didn’t even realize who they were at first, I just thought they were incredibly kind people (and I wasn’t wrong). Now, five years later, I’ve worked on five games and two VFX titles, and I often wonder if any of it would’ve been possible without Sucker Punch giving me that first chance. I’ll always be grateful for that.

Svantaggi

Working at Sucker Punch means working on some of the best games in the industry. With that comes a high level of commitment to your team and your project. You need to be ready to give your best effort and time to meet that standard. (Only a con if you're looking for a chill job to pass the time).

3,0
24 lug 2025
Dipendente anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Great Talent Culture is Laid-back

Svantaggi

Lacking Leadership. Leadership is part production and part collaboration with the team. Leadership more often than not makes decisions and collaborates only with upper management. If you're looking for deep team collaboration and mentorship to grow your skills, look elsewhere. It was a great project to work on, but if you're not "invited" into the in-crowd of Leadership, your skills are going to atrophy. SPP is a smaller studio under Sony. Expect to perform the job of 1.5-2.5 people for long periods of time. Burnout is a perpetual slow poison here. If you join SPP be aware that they are an engineering-focused studio and their tools reflect that. If you're expecting a pretty engine with standard tools, don't. You'll be taking twice the time to complete something because almost all of SPP's tools are still text-based and very manual, even a lot of the art tools. This is not Unity/Unreal where you have visual editors for things. SPP is growing in better tools, but it does add resistance to productivity. To SPPs credit, some of their tool approaches are far favorable because of the versatility of how to go about creating something.

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