Vantaggi
If you are early in your career and want an AAA title on your resume and ready to scarify your life, health, and relationship, go to this place.
Svantaggi
- Extreme crunch time that never stop. I worked at this place for over two years. I saw cater dinner deliver every single night from Monday to Friday and lunch on Saturday. Sunday is not a guarantee for a meal, but it is more than half of my time there. - Brute force approach mentality prevails in this company to correct issues stem from poor decisions, processes, and tools. The majority of oldtimers and leads seem to be proud of how they scarify their lives to bandage these issues by brute force instead of having honest and intellectual discussion on how to fix them. They seemed to be all too beaten and abused physically and intellectually even to try fixing the root causes. You would think a studio which had shipped so many Call of Duty in over a decade would know how to make these samey games efficiently... - Management including directors, leads and producers do not react well nor want to hear best practices from other studios. They are hostile to people who think outside of the Treyarch box and learn from other teams and studios. You will quickly get blacklisted by the producers and creative leaders of the studio by simply saying honest and professional opinion. - Do not expect to get a good bonus here. The Call of Duty big bonus is no more. The cost for Treyarch to deliver a game every three years is too high. Not only Treyarch is unable to finish the game on its own, but it also had major help from other Activision studios and outsourced vendors. You have to question why a studio with 250+ persons and three years of time struggle so much to deliver another uninspired rehash called Black Ops 3. - This is an extremely cliquey studio. If you are friend with the leads, you can say whatever in your mind and criticize poor decisions and even demonstrate unprofessional behaviors. If you are not part of the clique, your career is already numbered. - Arrogant leadership that tries to end any suggestion of fixing bad processes, practices or tools by saying how the sale of Treyarch CoD somehow illogically justifies them. - Invisible Creative Leadership. Good luck if you will ever have a chance to talk to the true directors from above and try to understand the direction of the game. They "designed" and "directed" game strictly through an army of producers and their cliques.