Vantaggi
-The experience of working on a major title, many people don't get that. My work, and the work on the title was an incredibly rewarding experience.
Svantaggi
- My computer was stolen from the ubisoft building from my desk, a hobo off the street somehow came in and stole it. My work PC mind you. I lost 1-month worth of work. - I was robbed the second time when the fire exit door was remarkably left open, allowing more hobos to come in and steal my personal belongings this time. I wasn't the only one robbed in the building. The second time it also seemed like they didn't use insurance to cover the cost because then the insurance rate would go up, and I was told to suck it up. - Management was horrifying about the ordeal, claiming it was my fault my stuff got stolen the second time because a companywide e-mail was sent telling people not to have their personal items at work. So, you can't customize your desk on the fear of being robbed. Seriously, this is a multi-billion-dollar company that can't afford security. - My lead didn't know the direction we wanted to go. Using vague terminology to describe what he wanted in Wikipedia, then yelling at team for not going the direction he thought he wanted to go. - My leads and upper management wanted me to fail by not revealing to me issues they had with me and my work until the project was over. Unwilling to resolve issues amicably. - Producers had less experience in the industry than the development team. This let to many issues when producers would offer solutions that were bad ideas, but demand they be put in anyways, then removed when they didn't work, wasting time and resources from the devs. -Producers managed time but lied about the time we had to finish our part of the game. There are parts of the game untouched by our department because it was never scheduled. And yet my lead had the audacity to blame me for not finishing, left my head scratching. - Wasted food. We would get free food in the cafeteria, but management kept buying food no one wanted, resulting in a lot of food no one would touch. I can't believe I'm saying this, but the company had an unhealthy obsession with buying skim milk for everyone. There would be 1-2 jugs of skim milk that would go untouched rotten by the end of each weak, the fridge would be over-crowded with jugs of different types of milk. Meanwhile, when I requested one of the jugs be whole milk because the skim-milk goes wasted, I sent them a picture of the wasted milk, just so they'd believe me. I got written up for it because that insinuated the person ordering food is wasting food, and I hurt her feelings, apparently by sending the proof via pic. Can't believe that happened. - Instead of hiring a maid to clean dirty dishes, management would often throw away dirty dishes, cups, and silverware, rather than clean them. This happened more than once during production - Mandatory morning meetings wasting 2 + hours of work, providing little to no use to the majority who attend. They expect you to make up the time we missed in OT. - When they tell you to come to OT you better come, otherwise you'll be gone before you know it. - I got harassed by a disgruntled employee because he didn't like the way I worked on his stuff, even though I was asked by management to work on it. -Some leads JUST DON'T COMMUNICATE with their teams. Like, am I supposed to be working on this? Who is supposed to be working on this? It was never communicated, sometimes resulting in two team members having worked on the same thing. -Despite the many women and LGBT crowd at the company, I got picked on for being gay. In fact, one person calling me names, was a lesbian just trying to fit in with the guys. - One time I found spit in my coffee cup. I told my lead about it and he told me it was no big deal and to ignore it.