Nice working environment but not somewhere i recommend to seniors or higher due to below market salaries and slow growth - Recensione dipendente - Senior Programmer presso Ubisoft

2,0
23 giu 2020
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Casual working environment Flexible hours Autonomous daily experience.

Svantaggi

Very slow career growth. (2 years at junior, 4 at intermediate, 5-6 at senior Bloated dev teams that arent open to hearing ideas for a game's direction. Most major decisions are dictated by the HQ studio. You end up feeling like a cog in a machine and eventually lose interest in the product. Creativity takes a backseat to ways to get more and more money out of the player after the sale of the product. In the past youd have a creative director but now you have a committee of finiancial and engagement members that have tunnel vision on specific metrics and it makes the product much worse as a whole. modern ubisoft games introduce a lot of addictive gambling elements aimed at kids.my morals dont align with that Very Low salaries. Glass ceiling in the company if youre not a french speaker or national. A lot of french conversations on the floor even though it's supposed to be an English speaking company. Groups seem to form based on this and it factors in during performance reviews if youre very close to the french group Project bonsues are tiny. On a game released in Ubisoft' most profitable year ever, selling over 10 million units. The bonus was less than a month's (already slow) salary for a 4 year project

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5,0
8 mag 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Great team. Awesome games. Fun opportunities.

Svantaggi

Not a ton of hours available

3,0
28 apr 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Remote work, free games. Good co-workers.

Svantaggi

Horrendous pay, expectations of work absolutely unreasonable. Turnover rate pretty high, and instead of hiring new employees, just had the remaining team take over the work that required like 10+ employees. Then after requiring 200% productivity to make up for the lack of a team, complained about teams.

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