Vantaggi
Over the last three years, Ubisoft Singapore raised the bar in Singapore AAA game development. It produced Ghost Recon Online (now Ghost Recon Phantoms), one of the first wildly popular and financially profitable AAA games produced almost solely in Singapore. This proved that the local studio had the "guns" to make it big. It had talent. And it had nurtured even more talent through the grueling process of developing GRP. But please read on below.
Svantaggi
Over the past year though a disturbing trend has been observed as more and more of that very same talent has begun to leave the studio in droves. Meanwhile "positive" glassdoor reviews that look suspiciously like they were written by the company's own HR department continue to appear. Perhaps it is time for some introspection Ubisoft Singapore. Ask yourself; how many of the GRP project managers, producers and game devs still remain in the studio? These were guys that worked 16 hour days. Persevered through 3 years of mad crunch. For little to no reward or profit sharing - and they still delivered. They became human capital investments that actually matured. They became the new talent base for future projecst. The studio's GRP-hardened veterans. They went through hell for their project and they didn't leave. Why are they leaving now? Do you think the trend can be easily dismissed, or is this part of a deeper cultural problem? What changed in the short year between the success of GRP till now?