Collaborative teams, cutting-edge tech, and player-first mindset” - Recensione dipendente - Product Designer presso Ubisoft

3,0
8 set 2025
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Creative freedom – opportunity to experiment with new AI/animation systems. Impactful work – shipped features are visible to millions of players. Talented colleagues – collaborate with some of the best engineers, designers, and artists in the industry. Cutting-edge technology – work with advanced engines, procedural animation, and large-scale AI systems. Industry recognition – being associated with high-profile studios boosts credibility.

Svantaggi

Work-life balance – crunch or long hours can happen near shipping deadlines. Ambiguity in direction – especially at flat-structured studios (like Valve), self-direction is required, which can feel overwhelming. Competitive environment – high expectations, not much hand-holding. Limited career ladder – fewer “titles” and traditional promotions; growth is based on contribution, not hierarchy. Uncertainty of projects – some prototypes or features never ship, which can be frustrating.

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5,0
8 mag 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Great team. Awesome games. Fun opportunities.

Svantaggi

Not a ton of hours available

3,0
28 apr 2026
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Remote work, free games. Good co-workers.

Svantaggi

Horrendous pay, expectations of work absolutely unreasonable. Turnover rate pretty high, and instead of hiring new employees, just had the remaining team take over the work that required like 10+ employees. Then after requiring 200% productivity to make up for the lack of a team, complained about teams.

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