Ho presentato la mia candidatura tramite un'altra fonte. La procedura ha richiesto 2 settimane. Ho sostenuto un colloquio presso Metric Collective (New York, NY) nel mese di mar 2016
Colloquio
Asked to draw on paper how to program a battleships game.
Represent the models (ships),ships, hit and miss tracking.
Then i was asked to change the type of game so that a ship may have an L shape and how would I change my representation of the ships in memory to include this new representation
I was then asked about how I would change the game if the grid was massive and the number of ships became massive
Domande di colloquio [1]
Domanda 1
How would you describe an AI system to play the game
It's interesting to see that a difficult interview is accompanied with a negative experience. We take a lot of pride in making sure our interviews are, in fact, difficult. While we're certainly not out to scare anyone away from working here, we want to make sure that we continue to add very qualified people to our team. In general, we see difficulty as a positive thing.