Ho presentato la mia candidatura tramite un selezionatore. Ho sostenuto un colloquio presso NVIDIA
Colloquio nella media
Candidatura
Ho presentato la mia candidatura tramite l'università. La procedura ha richiesto 2 giorni. Ho sostenuto un colloquio presso NVIDIA nel mese di ago 2012
Colloquio
They came on campus recruitment for Graphics Design Engg. the interview round comprised of a brief intro about them and then a written technical test. It was completely subjective, but not very difficult. the questions comprised from all of the fields right from digital electronics to reasoning and aptitude questions to even one on C programming. the next round was the interview round where the asked about the setup and hold times, FIFO, FSM and also one on writing a C programming code.
Domande di colloquio [1]
Domanda 1
Why does the necessity of setup time arises in a digital circuit?
Several long "skype" interviews about computer architecture, physical-based rendering, graphics API, "life of triangle", C++, algorithms, path-tracing , screen space shaders, (bvh, importance sampling) , linear algebra and analytical geometry,
Domande di colloquio [1]
Domanda 1
Pipeline based architecture of CPU
GPU architecture components
Life of triangle
Ho presentato la mia candidatura tramite segnalazione di un dipendente. La procedura ha richiesto 3 settimane. Ho sostenuto un colloquio presso NVIDIA (Santa Clara, CA) nel mese di nov 2015
Colloquio
feedback very quickly after referred by my friend. technical interview for a summer intern. mostly is graphics and OpenGL question. interviewer is very nice, and we talked many professional topics. the stage is moving on, not sure I can get the offer.