Not Great - Recensione dipendente - Dipendente anonimo presso Oxide Interactive

1,0
27 mar 2024
Dipendente anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

• Free lunch w/ a lot of choices varying from week to week. • Always willing to get various accommodations for a nicer work environment.

Svantaggi

• Some of the most inconsistent leadership. • Unclear direction for specific job details. • The morale wasn't great. • Work/Life so bad I fully quit the game industry and didn't come back. • Appear to be fans of the 'squeeze dry and let go' method. Crunch times.

Esplora altre recensioni su Oxide Interactive

5,0
28 mar 2025
Collaboratore esterno anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Everyone I worked with was really cool and fun. Understanding coworkers and management that made my time starting there up until my end date pleasant. Open atmosphere where I could walk up to anyone with questions or clarifications on stuff.

Svantaggi

No negatives I can think of.

1,0
15 dic 2023
Dipendente anonimo
Consiglia
Gradimento del CEO
Pronostico commerciale

Vantaggi

Extremely talented team, developers outside of the executive team have good rapport, culture, and environment, interesting tech to work with.

Svantaggi

Minimal documentation on the proprietary systems so hard to get trained up on. Management will expect you to operate within boundaries they give you, which will hcange on a whim and often without notice, but you will be punished for trying to enforce those boundaries or set your own. Job descriptions are non-existent, and when they do exist they have 'all tasks as assigned' tacked on, nullifying the entire purpose of them. HR has said things like 'you don't find people with severe mental illness in the workplace' and 'the East India Trading Company is an example of a business that failed because they weren't change ready'. President of the company will publicly shame departments and berate people. Engineering-first. The opinions of engineering are clearly held in higher esteem by the executive staff, with some having directly stated they don't understand what designers or producers do and feel that both are unnecessary. There is a huge culture of fear, where people are reluctant to give feedback to leadership because of these things. Management also has this fear based culture when interacting with external partners, to the direct detriment and harm of employees and the product.

5
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